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FlowerPower: investigating the effects of perceiving the actions of others through handheld augmented reality and physically seeing litter on creating a sense of self-efficacy for picking up litter |
Thomas Vos |
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Evaluating the impact of visual persuasion in a persuasive game about quantum computing |
Sanna Heesakkers |
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Providing an alternate approach to player modelling to aid in Dynamic Difficulty Adjustment for specific play-styles |
Shreyes Jishnu Suchindran |
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Automated Modeling of 3D Printed Hoofshoes: for Personalized Hoof Care |
Silvan Eelman |
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Topic to Tale: Combining Narrative-Focused Design Methods to Increase Understanding of Narrative Importance in Serious Games |
Jan Willem de Ruig |
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Social Comparison in Educational Interfaces: Leaderboards and Progress Indicators |
Pauline Alvarez |
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Enhancing Sustainable Fashion Awareness through A Game Skin Acquisition Model |
Grace Wang |
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Developing and evaluating serious games and input techniques for people with moderate to severe dementia using heuristic evaluation |
Lucas Walters |
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Enhancing a Virtual Reality Educational Game with multiplayer capabilities: A case study of a computer assembling simulation |
Erik Welling |
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Flow Compare: Conditional Normalizing Flows for Point Cloud Change Detection |
Samual J. Galanakis |
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