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Sustainable Visual Editor Solution for the Development of Serious Visual Novels: An extension-based approach using a game engine |
José Coutinho |
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An Embedded Guided Breathing Intervention for Regulating Competence-Related Frustration in Games |
Arie Klaver |
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From Factory Floors to Code: Designing a Digital Escape Room for Introductory Programming |
Gijs Nieuwkoop |
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Reducing Frustration in New and Novice Players in Competitive Games: An AI assistant for League of Legends Itemization |
Anesti Koliçi |
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Real-Time Occlusion-Aware Mixed Reality through Motion Capture Reconstruction and Instance Segmentation |
Martin Rønning |
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Location-Based AR Dinosaur Game Designed for Improving Children's Outdoor Activities, with Gender Differences in Playing And Participation |
Chengyi Zhang |
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Bystander Interventions in MOBA Games: Designing and Evaluating Tools to Combat Online Gaming Toxicity through Psychological Insights |
Nisha Qiao |
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Investigating the Impact of a Ranking & Reward System in Promoting Prosocial Behavior in Online Multiplayer Games |
Panagiotis Vrettis |
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A Turn-Based Serious Game for Learning Kanji for L2 Learners of Japanese |
Max van Vuuren |
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Designing a serious game to illustrate ADHD struggles for non-ADHD individuals to improve knowledge, empathy, and willingness to help |
Romeo Zeph |
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Toxicity in AI-Generated Video Streams and Chats: How do Viewers React to Harmful Messages and Stereotypes? |
Joris Lambooij |
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FleetNexis: Integrating Gamification and Intrinsic Motivation strategies to foster long-lasting eco-friendly behaviours for commercial drivers within the WorkUp application for Bridgestone Mobility Solutions. |
Elena Negasheva |
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Quantifying the Unseen: Measuring Game Intensity in Valorant |
Nick Bast |
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Creating And Evaluating A Virtual Reality Environment For Studies Into Social Anxiety Disorders |
Daan van der Veen |
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Exploring Tailored In-Game Support Tools for Player Mood Repair Facing Negative Affect |
Kian Mirbagheri |
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Adaptive Futuro Cube: Using Dynamic Difficulty Adjustment In Minigames To Train Fine Motor Skills |
Maik Vink |
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Tree seed dispersal strategies affect resilience in savanna-forest boundary ecosystems |
Max van der Ree |
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Creation of the SHREC track: Recognition Of Dynamic Hand Motions Molding Clay |
Ben Veldhuijzen |
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Enhancing 360-Degree Video Collection Exploration: A Novel Interface for Immersive Browsing in Virtual Reality |
Bas van Eck |
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Watch your back!: Dynamic thumbnails for a 360° video player to enhance viewing experience on 2D displays |
Jakub Kováč |
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