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FleetNexis: Integrating Gamification and Intrinsic Motivation strategies to foster long-lasting eco-friendly behaviours for commercial drivers within the WorkUp application for Bridgestone Mobility Solutions. |
Elena Negasheva |
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Quantifying the Unseen: Measuring Game Intensity in Valorant |
Nick Bast |
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Creating And Evaluating A Virtual Reality Environment For Studies Into Social Anxiety Disorders |
Daan van der Veen |
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Re-ordering The Sequence of Errera Sketchbook |
Zuchi Zheng |
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Exploring Tailored In-Game Support Tools for Player Mood Repair Facing Negative Affect |
Kian Mirbagheri |
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Adaptive Futuro Cube: Using Dynamic Difficulty Adjustment In Minigames To Train Fine Motor Skills |
Maik Vink |
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Tree seed dispersal strategies affect resilience in savanna-forest boundary ecosystems |
Max van der Ree |
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Creation of the SHREC track: Recognition Of Dynamic Hand Motions Molding Clay |
Ben Veldhuijzen |
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Enhancing 360-Degree Video Collection Exploration: A Novel Interface for Immersive Browsing in Virtual Reality |
Bas van Eck |
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Watch your back!: Dynamic thumbnails for a 360° video player to enhance viewing experience on 2D displays |
Jakub Kováč |
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FlowerPower: investigating the effects of perceiving the actions of others through handheld augmented reality and physically seeing litter on creating a sense of self-efficacy for picking up litter |
Thomas Vos |
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Evaluating the impact of visual persuasion in a persuasive game about quantum computing |
Sanna Heesakkers |
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Providing an alternate approach to player modelling to aid in Dynamic Difficulty Adjustment for specific play-styles |
Shreyes Jishnu Suchindran |
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Automated Modeling of 3D Printed Hoofshoes: for Personalized Hoof Care |
Silvan Eelman |
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Topic to Tale: Combining Narrative-Focused Design Methods to Increase Understanding of Narrative Importance in Serious Games |
Jan Willem de Ruig |
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Social Comparison in Educational Interfaces: Leaderboards and Progress Indicators |
Pauline Alvarez |
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Enhancing Sustainable Fashion Awareness through A Game Skin Acquisition Model |
Grace Wang |
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Developing and evaluating serious games and input techniques for people with moderate to severe dementia using heuristic evaluation |
Lucas Walters |
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Enhancing a Virtual Reality Educational Game with multiplayer capabilities: A case study of a computer assembling simulation |
Erik Welling |
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Flow Compare: Conditional Normalizing Flows for Point Cloud Change Detection |
Samual J. Galanakis |
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