Projects

Icon Title Creator Completion
FleetNexis FleetNexis: Integrating Gamification and Intrinsic Motivation strategies to foster long-lasting eco-friendly behaviours for commercial drivers within the WorkUp application for Bridgestone Mobility Solutions. Elena Negasheva
Valorant Icon Quantifying the Unseen: Measuring Game Intensity in Valorant Nick Bast
An example of the settings room of the tool. It shows the experiment explanation and the screen with settings to change. Creating And Evaluating A Virtual Reality Environment For Studies Into Social Anxiety Disorders Daan van der Veen
Water stains are detected on the image Re-ordering The Sequence of Errera Sketchbook Zuchi Zheng
Game Intro Page Exploring Tailored In-Game Support Tools for Player Mood Repair Facing Negative Affect Kian Mirbagheri
A cube with 3x3 matrix of RGB LED lights on each side Adaptive Futuro Cube: Using Dynamic Difficulty Adjustment In Minigames To Train Fine Motor Skills Maik Vink
An example visualization of an ecosystem simulation output generated by our model Tree seed dispersal strategies affect resilience in savanna-forest boundary ecosystems Max van der Ree
Creation of the SHREC track: Recognition Of Dynamic Hand Motions Molding Clay Ben Veldhuijzen
VR browsing icon Enhancing 360-Degree Video Collection Exploration: A Novel Interface for Immersive Browsing in Virtual Reality Bas van Eck
dynamic thumbnails Watch your back!: Dynamic thumbnails for a 360° video player to enhance viewing experience on 2D displays Jakub Kováč
Example of a flower the user can place when using FlowerPower. FlowerPower: investigating the effects of perceiving the actions of others through handheld augmented reality and physically seeing litter on creating a sense of self-efficacy for picking up litter Thomas Vos
Quantum computer Evaluating the impact of visual persuasion in a persuasive game about quantum computing Sanna Heesakkers
2D Platform Game with simplistic controls. Providing an alternate approach to player modelling to aid in Dynamic Difficulty Adjustment for specific play-styles Shreyes Jishnu Suchindran
3D-printed hoofshoe attached to hoof of first patient Automated Modeling of 3D Printed Hoofshoes: for Personalized Hoof Care Silvan Eelman
A preview of the prototype combined-method game, showing one of the prototype narrative's characters Topic to Tale: Combining Narrative-Focused Design Methods to Increase Understanding of Narrative Importance in Serious Games Jan Willem de Ruig
The image shows the interface of StudyLens, a learning support system that visualizes the student's progress and gives access to learning material. Social Comparison in Educational Interfaces: Leaderboards and Progress Indicators Pauline Alvarez
The starting screen of the game demo Enhancing Sustainable Fashion Awareness through A Game Skin Acquisition Model Grace Wang
Virtual orchestra playing a song Developing and evaluating serious games and input techniques for people with moderate to severe dementia using heuristic evaluation Lucas Walters
The inside of a computer, showing all the components inside. Enhancing a Virtual Reality Educational Game with multiplayer capabilities: A case study of a computer assembling simulation Erik Welling
example of change detection Flow Compare: Conditional Normalizing Flows for Point Cloud Change Detection Samual J. Galanakis